[28 Jul 2010] Field of Glory Renaissance now available for pre-order !
We are proud to announce that Field of Glory Renaissanceand its first supplements are now available for pre-order !
Following upon the success of Field of Glory Ancients, Field of Glory Renaissance Wars is being designed to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era capturing the atmosphere of battles ranging from the Italian Wars of the early sixteenth century through to the conflicts of the standing armies at the end of the seventeenth century, not only in Europe but around the world.
The rules will bring to the tabletop exciting battles of massed pike, flaming arqebus’s and armoured cavalry charges as gunpowder slowly superseded lance and sword.
Alongisde the main rulebook, four additional supplements are available for pre-order on the site. Wars of Religion, Trade and Treachery, Clash of Empires and Colonies and Conquest.
To know more about these supplements and their available armies, please check our site.
Victory awaits the bold conquerors of the Field of Glory !
[28 Jul 2010] Field of Glory Renaissance now available for pre-order !
We are proud to announce that Field of Glory Renaissance and its first supplements are now available for pre-order !
Following upon the success of Field of Glory Ancients, Field of Glory Renaissance Wars is being designed to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era capturing the atmosphere of battles ranging from the Italian Wars of the...
This award winning series has seen thousands of players around the world enjoy the in-depth strategic gameplay in one of the most accessible yet challenging wargames ever released.
The Nintendo DS and Sony PSP version of Commander Europe at War have brought this amazing title to a completely new audience and now all Mac fans will also be able to download the game from the Slitherine digital shop.
JD McNeil, Chairman of Slitherine said: "Commander has been among the first turn-based wargames to land on new portable console platforms and was also one of the first releases on Mac. We are delighted to have it come home and find its place in our store".
The release of the Commander series on Mac will soon be followed up by other releases related to Commander Europe at War Mac and by the highly anticipated release of Commander The Great War this fall.
Slitherine and Hexwar are pleased to announce the release of an update for Field of Glory that brings the game to v1.3.1 on PC and Mac. To update your game just click the 'Check for Updates' button on the main menu.
Change list for v1.3.1
Change: Improved AI selection of terrain density in Storm of Arrows and Immortal Fire.
Change: Arid terrain can now appear in Immortal Fire battles.
Add: Validation routine to custom fix impossible weapon combinations e.g. through the scenario editor.
Add: Improved debug information for charge crash messages.
Fix: All reported army weapon and points cost errors.
Fix: Auto fix built into the game engine to avoid invalid battle group weapons and points costs.
Fix: Mac MP bug preventing users from sending turn updates.
Fix: Bug in the claim system for dead games, that caused a crash.
Fix: Bug in DAG that allowed you to manipulate the Min/Max battlegroups purchased.
Change: It now checks if the game is over before allowing rally checks at the end of a turn.
Fix: Pursuit bug, units were sometimes moving too far when charging evaders and pursuing.
[20 Jul 2010] Great preview on Wargamer for Battlefield Academy
A phenomenal preview of Battlefield Academy has been published by The Wargamer.
Here are a few quotes:
Traditionally game reviewers are supposed to treat previews somewhat gingerly. After all, they aren’t finished works. However, there are times when the picture is clear. In this case, my build of Battlefield Academy is a very late one, and though I haven’t been told as such, if it’s not gold code, it’s gotta be very, very close.
So I’m tossing convention to the wind. Slitherine has a winner.
I’ve probably invested about ten hours so far in playing Battlefield Academy and can honestly say that I am wholly addicted.
Check out the full preview or the product page. The game is available for pre-order and will release VERY soon !
[16 Jul 2010] Field of Glory Immortal Fire released
We are proud to announce the release of Field of GloryImmortal Fire.
The game is the third in the series of add-ons and follows the successful launches of Rise of Rome and Storm of Arrows earlier this year. Immortal Fire is also the first in the series to be simultaneously released for both PC and Mac operating systems.
Since its release in October 2009, Field of Glory has been praised as one of the best wargames ever created and this add-on is packed with new features, upgrades and maps. There are over 60 large maps for DAG battles, 200 new battle group graphics and an enhanced AI opponent. For all information about it, check out the product page.
Alongside the release of Immortal Fire, the whole Field of Glory game system gets a major update to v. 1.3.0 and below is a full list of the changes. The update is downloadable directly from within the game, just press Check for Updates from the main menu until it tells you no more updates are available.
Version 1.3.0 changelog
For everyone
Add: Revised facing arrows. See the preferences window for a choice of bases/facing arrows.
Add: Display of results of previous games in multiplayer window.
Add: Logic: Ability to give more than one move order to any one unit in each player turn.
Change: Improved general's flag graphics.
Change: Logic: Units that evade as the result of a charge order now face in the direction that they evaded.
Change: AI Logic: New deployment logic gives much better battles against the AI in DAG games.
Change: UI: Both the number of unviewed results and the total number of results are now shown in the multiplayer window.
Change: Windows help window now opens on the same page it was on when you last closed it, for consistency with the Mac OS X version.
Add: Duplicate play: Ability to issue a challenge to a paired/duplicate historical game. A single challenge to be to play as both sides in an historical battle and the overall win to come from combining the results of both battles. This allows unbalanced games to be extremely interesting.
Add: Ability to cancel old challenges and claim games where the opponent has not moved for 30 days. See opponents turn tab in the multiplayer display.
Add: 40 new large (30 x 5) maps for random selection within DAG battles.
Add: Logic: Units mow evade if contacted in a pursuit move.
Add: Units that start the game in woods are now hidden to the enemy until they move or shoot, or an enemy unit moves close to them.
Add: Ability to copy and paste units in the map editor.
Add: Net: Description for server code 27 (corrupt cookie).
Add: Ability to claim old multiplayer games.
Add: More detailed message in the case of -1 Network Connection multiplayer errors.
Add: Over 100 new units images for use in the scenario creator.
Fix: In the map editor, in Mac OS X, you could not access unit properties by right-clicking a unit.
Fix: In the 'new game' window, the value for Complexity did not always fit.
Fix: UI: The radiobutton for 'paired games' was wrongly left visible in army generator games.
Fix: In the army generator, when enforcing the type of or-constraint that requires all one or all the other troop spec to be selected, the count for the wrong row would sometimes be increased.
Fix: Logic: The Variable Die Roll was sometimes being recalculated when a previously-calculated value should have been being re-used.
Fix: Logic: Before this fix, no more than one pursuit could succeed as a result of any one charge or attack order.
Fix: The preferences were sometimes not being stored when the user's multiplayer password was remembered.
Fix: UI: At the end of a multiplayer game, the user would sometimes be asked if they want to save the game.
Fix: If one side moved no battle groups at all in a player turn, and just ended the phase, then in the following player turn a phasing unit could be wrongly frozen (i.e. marked as being unable to do more).
Fix: Logic: It was possible for ranged units to shoot out of the fog when Fog of War was enabled.
Fix: UI: The 'cancel' button in the dialogue box for accepting passworded challenges did nothing.
Fix: The help window would sometimes be blank in OS X with Safari 5.
Fix: UI: Looting help message now reflects new camp break points value.
Change: UI: Possible fix for the bug that some users were reporting where the help window flickered (possibly related to ATI graphics cards).
Only for owners of Rise of Rome
Add: All Rise of Rome armies that could have allies from the Immortal Fire army pack have been added, with no need to own Immortal Fire.
Only for owners of Immortal Fire
Add: All Immortal Fire armies in the DAG
Add: All Immortal Fire armies that could have allies from the Rise of Rome army pack have been added, with no need to own Rise of Rome.
Add: New Scenario - Sparta 338BC.
Add: New Scenario - Crocus Plain 353BC.
Add: New Scenario - Gaugamela 331BC.
Add: New Scenario - Gabiene 316BC.
Add: New Scenario - Hellespont 321BC.
Add: New Scenario - River Thatis 310BC.
Add: Over 100 new units images exclusive to Immortal Fire for use in the scenario creator.
[22 Jul 2010] Commander series available for Mac !
We are pleased to announce that the Commander series is finally available for the Mac OS platforms on the Slitherine shop.
You can now purchase both Commander Europe at War and Commander Napoleon at War from our store.
This award winning series has seen thousands of players around the world enjoy the in-depth strategic gameplay in one of the most accessible yet challenging wargames ever re...
Slitherine and Hexwar are pleased to announce the release of an update for Field of Glory that brings the game to v1.3.1 on PC and Mac. To update your game just click the 'Check for Updates' button on the main menu.
Change list for v1.3.1
Change: Improved AI selection of terrain density in Storm of Arrows and Immortal Fire.
Change: Arid terrain can now appear in Immort...
[20 Jul 2010] Great preview on Wargamer for Battlefield Academy
A phenomenal preview of Battlefield Academy has been published by The Wargamer.
Here are a few quotes:
Traditionally game reviewers are supposed to treat previews somewhat gingerly. After all, they aren’t finished works. However, there are times when the picture is clear. In this case, my build of Battlefield Academy is a very late one, and though I haven’t been told a...
[16 Jul 2010] Field of Glory Immortal Fire released
We are proud to announce the release of Field of Glory Immortal Fire.
The game is the third in the series of add-ons and follows the successful launches of Rise of Rome and Storm of Arrows earlier this year. Immortal Fire is also the first in the series to be simultaneously released for both PC and Mac operating systems.
Since its release in October 2009, Field of Glory has been praised ...